Book chapter
Anyone for Games? Via the New International Division of Cultural Labour
Cultures and Globalization: The Cultural Economy, pp.227-240
SAGE Publications Ltd
2008
Abstract
Anyone for games? Via the new international division of cultural labour This chapter examines the double-sided nature of global gaming that reappears and circles in on itself in seemingly endless binary iterations: freedom to play against freedom to monitor; creativity versus industrialization; new ideas opposed to intellectual property; and big capital and big government contra cybertarian mythology. This Janus face is on display most obviously in the networked online multi-user environment: everybody's in a focus group and everybody is an active fan, because there's no other way, in a sense, to participate. At the same time, a small number of countries and companies absolutely dominate the games sector. Today's era of (technical) post-imperialism sees capital move at high velocity, lighting on areas and countries in a promiscuous way. Materials and people are exchanged across the globe in a profoundly asymmetrical manner. Globalization stands for a sense from across time and ...
Details
- Title
- Anyone for Games? Via the New International Division of Cultural Labour
- Authors/Creators
- T. Miller (Author/Creator)
- Contributors
- H.K. Anheier (Editor)Y.R. Isar (Editor)
- Publication Details
- Cultures and Globalization: The Cultural Economy, pp.227-240
- Publisher
- SAGE Publications Ltd; London, England
- Identifiers
- 991005545277607891
- Copyright
- 2008 Contributors
- Murdoch Affiliation
- Murdoch University
- Language
- English
- Resource Type
- Book chapter
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