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Anyone for Games? Via the New International Division of Cultural Labour
Book chapter

Anyone for Games? Via the New International Division of Cultural Labour

T. Miller
Cultures and Globalization: The Cultural Economy, pp.227-240
SAGE Publications Ltd
2008
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Abstract

Anyone for games? Via the new international division of cultural labour This chapter examines the double-sided nature of global gaming that reappears and circles in on itself in seemingly endless binary iterations: freedom to play against freedom to monitor; creativity versus industrialization; new ideas opposed to intellectual property; and big capital and big government contra cybertarian mythology. This Janus face is on display most obviously in the networked online multi-user environment: everybody's in a focus group and everybody is an active fan, because there's no other way, in a sense, to participate. At the same time, a small number of countries and companies absolutely dominate the games sector. Today's era of (technical) post-imperialism sees capital move at high velocity, lighting on areas and countries in a promiscuous way. Materials and people are exchanged across the globe in a profoundly asymmetrical manner. Globalization stands for a sense from across time and ...

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