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Massively multiplayer online role-play games to support learning and training communities
Book chapter

Massively multiplayer online role-play games to support learning and training communities

S. de Freitas and M.D. Griffiths
Handbook of Research on Effective Electronic Gaming in Education, pp.51-66
Information Science Reference
2009
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Abstract

This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be used effectively to support learning and training communities. The chapter aims to propose that cross-disciplinary approaches to the study of game-based learning are needed to support better synthesis of our current understanding of the effectiveness of learning with games. The chapter therefore includes a brief literature review of online gaming research to date, taken from psychological and educational research perspectives. The chapter explores the main types of online games and highlights the main themes of research undertaken through a consideration of the use of online gaming in current learning and training contexts where online gaming is being used to support experiential and discovery learning approaches. This chapter indicates future directions for cross-disciplinary research approaches in this field and considers how collaborative learning could best be supported through this approach.

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