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Repurposing, integrating, and rating serious games as learning objects
Book chapter

Repurposing, integrating, and rating serious games as learning objects

M. Hendrix, A. Protopsaltis, I. Dunwell, P. Petridis, S. Arnab and S. de Freitas
Technological and Social Environments for Interactive Learning, pp.307-328
Informing Science Press
2013
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Abstract

The use of computer games within educational contexts has been encouraged by a number of studies showing that, in certain circumstances, their use can allow educators to realize significant improvements over traditional teaching and training methods.

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