Book chapter
Repurposing, integrating, and rating serious games as learning objects
Technological and Social Environments for Interactive Learning, pp.307-328
Informing Science Press
2013
Abstract
The use of computer games within educational contexts has been encouraged by a number of studies showing that, in certain circumstances, their use can allow educators to realize significant improvements over traditional teaching and training methods.
Details
- Title
- Repurposing, integrating, and rating serious games as learning objects
- Authors/Creators
- M. Hendrix (Author/Creator)A. Protopsaltis (Author/Creator)I. Dunwell (Author/Creator)P. Petridis (Author/Creator)S. Arnab (Author/Creator)S. de Freitas (Author/Creator)
- Contributors
- J. Jovanovic (Editor)R. Chiong (Editor)
- Publication Details
- Technological and Social Environments for Interactive Learning, pp.307-328
- Publisher
- Informing Science Press; Santa Rosa, California, USA
- Identifiers
- 991005541556607891
- Murdoch Affiliation
- Murdoch University
- Language
- English
- Resource Type
- Book chapter
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