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A comparative study of digital game platforms for educational purposes
Conference paper   Open access

A comparative study of digital game platforms for educational purposes

K. Rapeepisarn, S. Pongphankae, K.W. Wong and C.C. Fung
University of Western Australia
Ninth Postgraduate Electrical Engineering and Computing Symposium, (PEECS2008) (Perth, W.A., 04/11/2008)
2008
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Abstract

Digital games have gradually been accepted as learning tools in schools and colleges. They can be run or distributed on several platforms including DVD-ROMs or CDROMs for personal computers; consoles for television-based systems; game specific handheld consoles; and, handheld units such as personal digital assistance (PDA), portable computers or mobile phones. This paper reports the features, components, and advantages of these digital platforms for educational uses. It is expected that this comparative study will be useful for digital game manufacturers, educators and users who are interested in the development and use of this digital media for education purposes.

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