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Adaptive computer game system using artificial neural networks
Conference paper

Adaptive computer game system using artificial neural networks

K.W. Wong
Springer-Verlag
14th International Conference, ICONIP 2007 (Kitakyushu, Japan, 13/11/2007–16/11/2007)
2008
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Abstract

In this paper, we examine the use of Artificial Neural Networks (ANNs) for designing an adaptive computer game system. This adaptive computer game system will enhance the game play experience of a player by adopting the concept of player centred game design. In this paper, the ANN is used to handle the dynamic difficulty level adjustment for each individual player. The difficulty level for each player can be customised using the proposed method, thus allowing game player to have a more personalised game play experience.

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