Conference paper
Complex game design modeling
2nd IFIP TC 14 Entertainment Computing Symposium (Brisbane, Queensland, 20/09/2010–23/09/2010)
2010
Abstract
This paper looks at the game design and engineering approach to model design. The game modelong framework discussed in this paper could be a systematic alternative for implementing in the game engine architecture. The suggested game modeling framework incorporates structural game component, temporal game component and boundary game component frameworks. It is suitable to model most complex games and game engines.
Details
- Title
- Complex game design modeling
- Authors/Creators
- V. Narayanasamy (Author/Creator)K.W. Wong (Author/Creator)S. Rai (Author/Creator)A. Chiou (Author/Creator)
- Conference
- 2nd IFIP TC 14 Entertainment Computing Symposium (Brisbane, Queensland, 20/09/2010–23/09/2010)
- Identifiers
- 991005544000307891
- Copyright
- © Springer
- Murdoch Affiliation
- School of Information Technology
- Language
- English
- Resource Type
- Conference paper
- Note
- Appears in: Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, pp 65-74.
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