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Distinguishing simulation games from simulators by considering design characteristics
Conference paper   Open access

Distinguishing simulation games from simulators by considering design characteristics

V. Narayanasamy, K.W. Wong, C.C. Fung and A. Depickere
Creativity & Cognition Studios Press
Second Australasian Conference on Interactive Entertainment (Sydney, N.S.W., 23/11/2005–25/11/2005)
2005
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Abstract

The advent of powerful personal computers has made it possible for home users to experience simulation technology through Simulation Games (a.k.a. Sims). In recent years, the cross-boundary transfusion of technology along with other reasons has contributed towards the confusion, as to what makes a Simulation Game and what makes a Simulator. This paper provides a definitive comparison of the similarities and differences involved in Simulation Game and Simulator design. This paper also introduces a way to distinguish Simulation Games from Simulators using the design characteristics. As there are many different types of Simulation Games and Simulators available, this paper also provides methods to help identify the various types of Simulation Games and Simulators available.

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