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Edutainment content management requirements from teachers' perspectives
Conference paper   Open access

Edutainment content management requirements from teachers' perspectives

J. Shih Chi Tang and C.C. Fung
Eighth Postgraduate Electrical Engineering and Computing Symposium (PEECS 2007) (Perth, W.A., 07/11/2007)
2007
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Abstract

Education and training institutes are increasingly interested to invest and adopt games as one of the teaching and training tools in the classroom-learning environment. Inevitably, it has led to the need to assess the effectiveness and influential factors of these tools. Previous research reports had shown that teachers play an important role in implementation of Information Technology tools. This study aimed to discover the underpinning content management requirements from the perspective of teachers. Apart from the requirements, the finding identifies obstacles and hindrances that may affect the delivery of curriculum objectives through edutainment games. The question of this research is: 'What are the content management requirements of in-class edutainment games from the perspective of teachers?' This study had discovered and identified the following key requirements: duration of the games, curriculum objectives, flexibilities, feedback on outcomes of games and pre-services. With the identification of teachers' requirements, an Edutainment Content Development Design Framework (ECDDF) was proposed. The key feature of the framework is an interface matrix, which provides game customization facilities to be configured by the teachers at the 'pre-game' phase. The report serves to propose a guideline with constructive ideas for edutainment developers, game designers and users for the production and adoption of edutainment games.

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