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Game construction as a learning tool
Conference paper   Open access

Game construction as a learning tool

S. Rai, K.W. Wong and P. Cole
School of Information Technology, Murdoch University
Joint International Conference on CyberGames and Interactive Entertainment 2006 (CGIE2006) (Esplanade Hotel Fremantle, Western Australia, 04/12/2006–06/12/2006)
2006
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Abstract

The conventional way of teaching IT is increasingly not attractive to students of today. For example, covering the various topics in Computer Science is not exactly exciting when students are taught the theory and then asked to practice by coming up with solutions to "made-up" problems. These solutions then get discarded when they move on to a new topic. A computer game can involve most and possibly all topics in Computer Science. When working on computer games, instead of discarding solutions that students worked on earlier, students learn to incorporate solutions to previous problems into newer solutions. The final product is a lot more sophisticated and students can actually feel proud of what they have achieved. They can also have enjoyed themselves along the way. They would have learnt that topics they have studied had a purpose. This is useful, as quite often, students cannot figure out why they need to study a particular topic, especially if they are finding it hard. In this paper, we suggest that game construction can be an effective learning tool.

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