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Games engine in real world virtual reality application
Conference paper

Games engine in real world virtual reality application

M.F. Shiratuddin, A.R. Yaakub and A.S.C.M. Arif
7th UK VR-SIG (Glasgow, Scotland, 19/09/2000)
2000

Abstract

The paper proposes the utilization and application of 3D Game Engine technology that prevails in computer games i.e. the First Person Shooter game genre, into developing a low cost and high performance real world Walkthrough Virtual Reality (VR) prototype application. This technique is proposed as a solution to the limitation of the widely used low cost VR technologies namely Virtual Reality Modelling Language (VRML) and 360° Panoramic View (based on Apple QuickTime VR).

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