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Resource allocation for massively multiplayer online games using fuzzy linear assignment technique
Conference paper

Resource allocation for massively multiplayer online games using fuzzy linear assignment technique

K.W. Wong
IEEE
5th IEEE Consumer Communications and Networking Conference, CCNC 2008 (Las Vegas, NV, 10/01/2008–12/01/2008)
2008
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Abstract

This paper investigates the possible use of fuzzy system and Linear Assignment Problem (LAP) for resource allocation for Massively Multiplayer Online Games (MMOGs). Due to the limitation of design capacity of such complex MMOGs, resources available in the game cannot be unlimited. Resources in this context refer to items used to support the game play and activities in the MMOGs, also known as in-game resources. As for network resources, it is also one of the important research areas for MMOGs due to the increasing number of players. One of the main objectives is to ensure the Quality of Service (QoS) in the MMOGs environment for each player. Regardless, which context the resource is defined, the proposed method can still be used. Simulated results based on the network resources to ensure QoS shows that the proposed method could be an alternative.

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