Conference paper
Scenario-based serious games repurposing
Proceedings of the 29th ACM international conference on Design of communication - SIGDOC '11, pp.37-44
ACM
29th ACM International Conference on Design of Communication, SIGDOC'11 (Pisa, Italy, 03/10/2011–05/10/2011)
2011
Abstract
Serious games are very content-rich forms of educational media, often combining high fidelity visual and audio content with diverse pedagogic approaches. This paper introduces scenario-based serious games repurposing and demonstrates repurposing a serious game into new learning objects. The process uses the scenario editor called "mEditor". Two case studies based on the Happy Night Club serious game are presented. The article describes exploratory work which continues the work that started within the mEducator project regarding repurposing serious games in order to enable their use and reuse in the same or different educational contexts.
Details
- Title
- Scenario-based serious games repurposing
- Authors/Creators
- A. Protopsaltis (Author/Creator) - Coventry UniversityL. Auneau (Author/Creator) - Succubus Interactive, Nantes, FranceI. Dunwell (Author/Creator) - Coventry UniversityS. de Freitas (Author/Creator) - Coventry UniversityP. Petridis (Author/Creator) - Coventry UniversityS. Arnab (Author/Creator) - Coventry UniversityS. Scarle (Author/Creator) - Coventry UniversityM. Hendrix (Author/Creator) - Coventry University
- Publication Details
- Proceedings of the 29th ACM international conference on Design of communication - SIGDOC '11, pp.37-44
- Conference
- 29th ACM International Conference on Design of Communication, SIGDOC'11 (Pisa, Italy, 03/10/2011–05/10/2011)
- Publisher
- ACM
- Identifiers
- 991005544164207891
- Copyright
- © 2011 ACM.
- Murdoch Affiliation
- Murdoch University
- Language
- English
- Resource Type
- Conference paper
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