Abstract
Video games are designed to be playful learning experiences. Existing qualitative research [1, 2] suggests there is a link between playing video games and improved resilience. My thesis aims to explore this link further using a mixed methods approach. This research will focus on puzzle video games as their core game mechanic involves learning through failure. Learning to deal with failure is a key component of resilience. Games offer unique environments where productive failure is encouraged rather than punished [3, 4]. Exploring the link between video games, productive failure and learning could help improve the design of games that improve resilience.