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The Effect of Puzzle Video Games on High School Students' Problem-Solving Skills and Academic Resilience
Conference proceeding

The Effect of Puzzle Video Games on High School Students' Problem-Solving Skills and Academic Resilience

Megan Pusey
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp.63-69
CHI PLAY '18: The annual symposium on Computer-Human Interaction (Melbourne, Australia. , 28/10/2018–31/10/2018)
2018

Abstract

Computer Science Computer Science, Cybernetics Computer Science, Information Systems Computer Science, Software Engineering Science & Technology Technology
Video games are designed to be playful learning experiences. Existing qualitative research [1, 2] suggests there is a link between playing video games and improved resilience. My thesis aims to explore this link further using a mixed methods approach. This research will focus on puzzle video games as their core game mechanic involves learning through failure. Learning to deal with failure is a key component of resilience. Games offer unique environments where productive failure is encouraged rather than punished [3, 4]. Exploring the link between video games, productive failure and learning could help improve the design of games that improve resilience.

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