Journal article
Exploring the application of computer game theory to automated assembly
Procedia Computer Science, Vol.15, pp.266-273
2012
Abstract
This paper presents a method for automatic mechanical part assembly planning based on innovative use of artificial intelligence (AI) technology from games. The dynamic topological graph for the planning is generated using a heuristic search method based on characteristic information of each part. A prototype system has been developed to demonstrate the feasibility of the method. During the procedure, users are able to interact with the system due to the dynamic characteristics of the method.
Details
- Title
- Exploring the application of computer game theory to automated assembly
- Authors/Creators
- H. Yu (Author/Creator)T. Lim (Author/Creator)J. Ritchie (Author/Creator)R. Sung (Author/Creator)S. Louchart (Author/Creator)I.A. Stănescu (Author/Creator)I. Roceanu (Author/Creator)S. de Freitas (Author/Creator)
- Publication Details
- Procedia Computer Science, Vol.15, pp.266-273
- Publisher
- Elsevier B.V.
- Identifiers
- 991005543632707891
- Copyright
- © 2012 The Authors
- Murdoch Affiliation
- Murdoch University
- Language
- English
- Resource Type
- Journal article
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