Journal article
Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D
Jurnal Analisis, Vol.8(1&2), pp.153-164
2001
Abstract
Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. However,the two mentioned above have their own limitations. This paper discusses several issues pertaining to the limitations and proposes a method that can be used as an alternative in realizing VR application to be disseminated to all computer users. The method involves the use of a 30 computer game engine that exists in the First Person Shooter (FPS) computer game.
Details
- Title
- Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D
- Authors/Creators
- M.F. Shiratuddin (Author/Creator)A.R. Yaakub (Author/Creator)A.N. Zulkifli (Author/Creator)
- Publication Details
- Jurnal Analisis, Vol.8(1&2), pp.153-164
- Publisher
- Universiti Utara Malaysia Press
- Identifiers
- 991005542606107891
- Murdoch Affiliation
- Murdoch University
- Language
- English
- Resource Type
- Journal article
UN Sustainable Development Goals (SDGs)
This output has contributed to the advancement of the following goals:
Source: InCites
Metrics
135 File views/ downloads
86 Record Views