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Second life avatars as extensions of social and physical bodies in people with Myalgic Encephalomyelitis/Chronic Fatigue Syndrome
Journal article   Peer reviewed

Second life avatars as extensions of social and physical bodies in people with Myalgic Encephalomyelitis/Chronic Fatigue Syndrome

K. Best and S. Butler
Continuum: Journal of Media & Cultural Studies, Vol.27(6), pp.837-849
2013
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Abstract

In 2009, a virtual reality support centre in the virtual world Second Life was constructed for people with myalgic encephalomyelitis/chronic fatigue syndrome to determine whether a virtual reality setting could help alleviate the social isolation experienced by sufferers of this condition, despite the specific challenges technology presents to individuals with the illness. The results of the study suggest that the physiological effects experienced by participants while navigating their Second Life avatars necessitate a reconsideration of the relationship between the organic human body, psychoanalytic projections of the idealized or socially constructed body and technology. This paper examines the role avatars play as extensions of both the social and physiological bodies of users by combining phenomenological, cyberfeminist and psychoanalytic theory with recent findings in neuroscience.

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Collaboration types
Domestic collaboration
International collaboration
Citation topics
6 Social Sciences
6.185 Communication
6.185.1004 Digital Media Impact
Web Of Science research areas
Communication
Cultural Studies
Film, Radio, Television
ESI research areas
Social Sciences, general
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