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Serious games-engaging training solutions: A research and development project for supporting training needs: Colloquium
Journal article   Peer reviewed

Serious games-engaging training solutions: A research and development project for supporting training needs: Colloquium

S. de Freitas and S. Jarvis
British Journal of Educational Technology, Vol.38(3), pp.523-525
2007
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Abstract

The UK Department of Trade and Industry Technology Program has funded a 4-year research and development program to analyze the the potential effectiveness of serious games to increase the effectiveness of training and learning. The program is making significant efforts to develop a series of game demonstrators and evaluation techniques to measure the effectiveness of game-based learning. The Serious Games-Engaging Training Solutions (SG-ETS) is one of the first projects to bring game developers and pedagogic expertise together and include experts in game-based learning and human factors at three leading universities in the country, including the Universities of Birmingham, London, and Sheffield, and two leading computer game developing companies, such as Trusim, VEGA Group, PLC. Some of the significant objectives of the (SG-ETS) project include producing an effective and efficient process for selecting and developing serious games, and publish research output related to games.

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UN Sustainable Development Goals (SDGs)

This output has contributed to the advancement of the following goals:

#4 Quality Education

Source: InCites

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Citation topics
6 Social Sciences
6.11 Education & Educational Research
6.11.31 Self-Regulated Learning
Web Of Science research areas
Education & Educational Research
ESI research areas
Social Sciences, general
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