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The use of eye tracking technology to explore learning and performance within virtual reality and mixed reality settings: A scoping review
Journal article   Peer reviewed

The use of eye tracking technology to explore learning and performance within virtual reality and mixed reality settings: A scoping review

N.A. Rappa, S. Ledger, T. Teo, K.W. Wong, B. Power and B. Hilliard
Interactive Learning Environments, Vol.30(7), pp.1338-1350
2019
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Abstract

Details

UN Sustainable Development Goals (SDGs)

This output has contributed to the advancement of the following goals:

#4 Quality Education

InCites Highlights

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Citation topics
4 Electrical Engineering, Electronics & Computer Science
4.284 Human Computer Interaction
4.284.1027 Augmented Reality
Web Of Science research areas
Education & Educational Research
ESI research areas
Social Sciences, general
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