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Empirical measurements of player QoS sensitivity for the Xbox game Halo2
Report

Empirical measurements of player QoS sensitivity for the Xbox game Halo2

Julie-Anne Bussiere and Sebastian Zander
CAIA Technical Report NO. 050527A, Swinburne University of Technology. Centre for Advanced Internet Architectures
2005

Abstract

User Sensitivity Halo 2 Loss Delay
This technical report complements a previous study on the sensitivity of online gaming players to different network quality of service. It presents preliminary results we obtained regarding the user sensitivity to degraded network conditions and the impact of degraded network conditions on player performance for the Xbox game Halo 2. The results are compared to previous obtained for the games Xbox Halo and Quake 3.

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