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Remix, mash-up, share: authentic web 2.0 assessment scenarios and criteria for interactive media, games and digital design.
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Remix, mash-up, share: authentic web 2.0 assessment scenarios and criteria for interactive media, games and digital design.

Ingrid Richardson, Mark Cypher, Sam Hinton, Andrew Hutchinson, John McMullan, Josh Whitkin, Sam Cross and Rebecca Bennett (she/her)
Final Report
Australian Government. Office of Learning and Teaching
2013
pdf
Published2.28 MBDownloadView
Open Access

Abstract

What happens…when online learning ceases to be like a medium, and becomes more like a platform? What happens when online learning software ceases to be a type of content-consumption tool, where learning is ‘delivered’, and becomes more like a content-authoring tool, where learning is created? The answer turns out to be a lot like Web 2.0 (Rogers et al 2007, p. 20).

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