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The position of women in video game culture: Perez and Day's Twitter Incident
Journal article   Peer reviewed

The position of women in video game culture: Perez and Day's Twitter Incident

Sian Tomkinson and Tauel Harper
Continuum (Mount Lawley, W.A.), Vol.29(4), pp.617-634
2015

Abstract

Arts & Humanities Communication Cultural Studies Film, Radio & Television Social Sciences
Recent increases in the number of women becoming involved in video game culture have been met with dissent by males, producing a tense atmosphere online and offline. These tensions reached a peak when video games journalist Ryan Perez attacked female video game celebrity Felicia Day over Twitter in June 2012, questioning the value of her work and calling her a 'glorified booth babe'. The Incident quickly became notorious, and Perez was subsequently fired from his writing role with the gamer community site Destructoid. In order to gain an understanding of women's status in video game communities, we analyse the Twitter Incident in historical context and with reference to feminist and technology theory. The Twitter Incident may have functioned either as an act of catharsis or a watershed; Perez's punishment might have released tensions regarding misogyny, or signalled a change in attitude towards women in game culture. Continued mistreatment of women in the game community and industry implies that the Incident functioned as an act of catharsis. However, the notoriety that was raised and criticism Perez received has marked an increase in awareness of misogyny in video game communities and culture.

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Citation topics
6 Social Sciences
6.185 Communication
6.185.1390 Media Effects
Web Of Science research areas
Communication
Cultural Studies
Film, Radio, Television
ESI research areas
Social Sciences, general
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