Output list
Conference paper
A robust bidding strategy for VPPs including gamified customer engagement
Published 2021
2021 31st Australasian Universities Power Engineering Conference (AUPEC)
31st Australasian Universities Power Engineering Conference (AUPEC) 2021, 26/09/2021–30/09/2021, Perth, WA
Virtual power plants (VPPs) are becoming critical parts of energy systems to increase renewable energy integration and to reduce the cost of electricity. To maximize the benefits to customers and VPP owners, the consumers' engagement is important for adding flexibility to the electricity load of the VPP. In this paper, the impact of customer contributions into a VPP energy management system through gamification is studied. To this aim, the contribution of customers within a realistic VPP of 67 dwellings in Western Australia is modelled. This model is included in a robust optimized procedure to maximize the profit of a VPP owner over a year. In this platform the uncertainties associated with renewable energy generation and market electricity are considered to find the optimum solution for the worst case scenario of uncertainties. The simulation results show that the gamified customer involvement has positive impacts on increasing the profit of the VPP.
Conference paper
Consumer engagement in virtual power plants through gamification
Published 2020
2020 5th International Conference on Power and Renewable Energy (ICPRE)
5th International Conference on Power and Renewable Energy (ICPRE) 2020, 12/09/2020–14/09/2020, Shanghai, China
Virtual power plants (VPPs) are defined as an aggregator of different types of energy resources and flexibility, coordinated by VPP owner through a smart control system. A correct establishment of a VPP will result in reduced electricity costs for the consumers within the VPP. One of the key aspect of VPP’s success is the consumer engagement in order to manage their flexibilities effectively. Gamification is an efficient way of learning and engagement, which can efficiently change the behavior of consumers towards participating in programs provided by VPPs for energy cost reduction. In this paper, a gamification-based approach for consumer engagement is proposed and a methodology based on Fogg’s behavior model and Kim’s model on player types is developed to examine the suitability of available gamification applications for energy saving/efficiency in the context of a VPP. Seven gamification applications are analyzed and evaluated based on the developed methodology and the results are provided.
Conference presentation
Published 2020
22nd Triennial Meeting of The International Association of Forensic sciences in conjunction with the 25th Symposium of the Australian & New Zealand Forensic Science Society, 21/09/2020–25/09/2020, Sydney, Australia
Conference presentation
Published 2020
73rd AAFS Annual Scientific Meeting: One Academy Pursing Justice Through in Evidence, 15/02/2021–19/02/2021, Virtual