Output list
Book
Introduction to ArchiCAD: A BIM application
Published 2010
Description: Learn the feature-rich software that will help you quickly and effectively complete design building information modeling (BIM) tasks! BIM for Construction Using ArchiCAD focuses on this exciting software from Graphisoft and how it applies to architecture and construction. The book begins with a discussion of the current state of BIM, then progresses to architectural site plans, structural drawings, and then HVAC, Electrical and Plumbing drawings. Clear and concise, this is an ideal resource for anyone seeking a working knowledge of BIM design tasks and the Graphisoft ArchiCAD software.
Book
A framework for design review in a virtual environment: Using context aware information processing
Published 2009
Design review is a process of reviewing construction design documents to ensure the owner?s design intent is reflected, and the owner?s desired facility is accurately described. As the design stage progresses, the generation of information becomes more intensive. In current design review practices, valuable information is ?scattered?, thus not efficiently utilized. Studies have shown that the effective use of information during design and design review leads to a more comprehensive and high quality design, a facility that is constructible, and within the intended budget. As such, the author developed a framework for design review process in a Virtual Environment that incorporates 3D CAD model, a centralized information repository, and the filtering of design review information based on context-aware concept. The four contexts of information filtering are discipline-centric, task-centric, object-centric, and location-centric; which led to only the relevant information (textual, numerical and graphical) being presented to the reviewer. A design review prototype software application was developed using a low cost 3D Game Engine as the VE development and enabling tool.
Book
Virtual architecture: Modeling and creation of real-time 3D interactive worlds
Published 2008
This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk’s 3DS Max as the 3D modeling tool, Allegorithmic’s MapZone as the texture creation tool, and Terathon’s C4 Engine as the real-time virtual environment scene builder. Many of the chapters in this book were written independent of one another to allow students to explore, and use their creativity and imagination in creating their own virtual environments.