Output list
Conference paper
Date presented 07/2025
9th International Conference on Artificial Intelligence and Virtual Reality, 11/07/2025–13/07/2025, Osaka, Japan
Vaccine hesitancy is still a significant barrier to achieving widespread immunity in many communities. In this paper, we evaluated a serious game fo-cusing on vaccination against COVID-19. This study investigates the potential of virtual reality (VR) as an innovative educational tool to address this issue. Focusing on the serious game " Spike Force " , which simulates the mechanisms of the mRNA COVID-19 vaccine, this research evaluates the game's effectiveness in enhancing participants' understanding, altering attitudes, and influencing behaviours related to vaccination. Participants engaged with " Spike Force, " and their knowledge, attitudes, and behaviours were assessed through pre-and post-gameplay questionnaires. The findings show that immersive VR experiences can significantly improve vaccine literacy, increase confidence in vaccine-related discussions, and promote positive behavioural changes toward vaccination. These results suggest that VR could play an effective advocacy role for public health education, particularly in combating vaccine hesitancy.
Conference presentation
Circular Economy: Applications of Spent Coffee Ground in Biocomposites
Date presented 04/04/2025
Guilford Undergraduate Symposium (GUS) 2025, 04/04/2025, Perth, WA
Conference paper
How a mRNA COVID-19 Vaccine works inside a Cell: A Virtual Reality Serious Game
Published 2022
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 10/08/2022–12/08/2022, Sydney, Australia
Vaccine hesitancy and uptake have been important issues in controlling the current COVID-19 pandemic in many regions around the globe, but the increase in vaccination rates has been slow or even halted in some countries. Therefore, people who have hesitated in getting the vaccine need to be addressed. One driver influencing vaccination uptake is closing the knowledge gap among the public by equipping them with a deeper understanding of how a vaccine works inside our cells to activate the immune system and develop immunity. Viral immunology is highly conceptual and requires an appreciation of molecular biology in the cell. To give individuals an intuitive awareness of the operation of a mRNA-type virus vaccine for COVID-19, we designed and developed a Virtual Reality (VR) based serious game called ‘Cell Traveler’. Through this innovative VR serious game, the player can control and interact with a sequence of critical real-life events inside a cell triggered by the injected mRNA COVID-19 vaccine. In this paper, we describe the prototype of the ‘Cell Traveler’. We utilize the concepts of serious game to create an experience to encourage students and the public to develop deeper mRNA vaccine knowledge through a memorable and fun experience.
Conference presentation
Identifying novel potential cross-reactive targets in Multiple Sclerosis
Published 2016
Science on the Swan 2016, 02/05/2016–05/05/2016, Perth, Western Australia
Poster presentation
Conference presentation
Investigating the role of EBV infection in multiple sclerosis pathogenesis
Published 2015
Science on the Swan, 21/04/2015–23/04/2015, Perth, Western Australia
Poster presentation
Conference presentation
Stimulating HIV memory CD8+ T cells with allogeneic cell immunotherapy
Published 2013
ASMR WA Scientific Symposium, 05/06/2013, Perth, WA
Oral presentation
Conference presentation
Published 2013
23rd Annual Combined Biological Sciences Meeting (CBSM) 2013, 30/08/2013, University of Western Australia, Perth
No abstract available
Conference presentation
Published 2012
28th Congress of the European Committee for Treatment and Research in Multiple Sclerosis (ECTRIMS), 10/10/2012–13/10/2012, Lyon, France
Multiple Sclerosis (MS) is a very complex disease, with different genetic and environmental factors contributing to its risk. In particular, infection with Epstein-Barr Virus (EBV) has been shown to increase MS risk. This risk is moderately associated with anti-viral capsid antigen (VCA) antibodies, but very strongly associated for anti-EBV nuclear antigen-1 (EBNA-1) antibodies. Focus on EBNA-1 has uncovered that antibody reactivity against a C-terminal part the of the protein (amino acid (aa) positions 385-420) is a stronger risk marker than antibodies against the whole EBNA-1 protein. Recently, in a small study in twins (n=12), a putative B cell epitope within this region (aa 401-411) has been identified as a target for antibodies that are specifically enriched in MS patients compared with healthy controls.
Conference presentation
Published 2012
Murdoch University Postgraduate Student Association (MUPSA) Multidisciplinary Conference, 27/09/2012, Murdoch University, Murdoch
Oral presentation
Conference presentation
Published 2012
ASMR Medical Research Week, 07/06/2012, Perth, Western Australia
Oral presentation